Gameplay by Sara Leftwich


I wanted to give the player a feeling of accomplishment. I created the feeling of being outnumbered and facing a huge boss that is difficult to take down without almost killing (or completely killing) the player. I hope the player says how they enjoyed being outnumbered but was able to win in the end. 

Response from Sara: She enjoyed the situation and feeling of winning against the boss. However, the aesthetics, controls, and intro pulled her out of the immersion.