Audio Choices
Audio Upload » Devlog
- How you made each sound
- what program? What location (if recorded audio)
- Door - I used my front door and simply tried to open the door when locked vs unlocked.
- Keys - Using my car keys I picked them up from a table as if I was getting ready to leave.
- Checkpoint/Dying & Moving/Falling Platform - Created using Bfxr and some tuning to get to the right sound.
- Bird/Fire Background - These sounds were taken from OpenGameArt.Org with the bird noises being created by Koertes.
- what program? What location (if recorded audio)
- Why you designed the sound like that (have a reason!)
- Door: I wanted a realistic sound so I used my front door to my apartment since it has more weight to it.
- Keys: I used a key ring with plenty of keys since in games the player usually has a ton of different keys.
- Checkpoint: I wanted a quick yet noticeable sound since players typically use a checkpoint twice to make sure their progress has saved.
- Bird: Seeing a bench and plants reminded me of the park so naturally birds seemed like the right fit.
- Fire: I wanted to show the danger of the killing floor so I choose fire which fit the red and yellow colors as well.
- Moving/Falling Platform: Since the platform seems to be moving on its own I chose sounds that are more sci fi in sound.
- Dying: I went with a sound that plays the death noise followed by a game over sound all in one.
Audio Upload
Showing off different sound effects and background noises
Status | Released |
Category | Assets |
Author | SliverPJ |
Tags | Sound effects, Unreal Engine |
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